@SCENARIO
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^^============  the WAR OF THE RING (ver 1.1) ============
^^ a single-player scenario by Kobayashi
^
^^ "One Ring to rule them all, One Ring to find them, 
^^ One Ring to bring them all and in the darkness bind them"  
^^ - inscription on the One Ring -
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  == USE THE DOWN ARROW KEY FOR EASY SCROLLING ==
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  BACKGROUND
  ==============  
  It has been 3000 years since the War of the Last Alliance of Men and Elves.
  Sauron was thwarted but even in victory, the strength of men failed. For 
  Isildur, the King of Gondor, refused to destroy the One Ring and the essence 
  of Sauron survived within the Ring even in defeat. The Ring was thought to 
  have been lost, but it has now resurfaced and Sauron is returning.
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  With most of the Elves having departed for the Undying Lands, the burden of
  defeating the Forces of Darkness now lies on the shoulders of Men. Their 
  survival hinges on the destruction of the Ring in the fires of Mount Doom.
  This task has been entrusted to Frodo Baggins, a hobbit who is able to resist
  the corrupting power of the Ring. If the servants of the Dark Lord Sauron
  retrieve the Ring, then all is lost.
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  To buy time for the Ring Bearer to accomplish his mission, the resolve of Men
  to resist Evil must be strengthed. This task falls to Istari wizard Gandalf.
  Fortunately, Gandalf has at his disposal Aragorn, Chieftain of the Dunedain and 
  last in the line of Kings. Together, they must rally the fragmented forces of 
  men under Aragorn's banner and hold evil at bay for as long as the One Ring
  remains at large. 
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  OBJECTIVES
  ==============
  There are two ways to destroy the Ring. The first way is the backdoor (but 
  canon) way, just follow the instructions of the event messages. The more direct 
  alternative is to build up a huge army and storm into Mordor in force while 
  escourting a hobbit to (destroy) Mt Doom on the main map.
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  Hold back the Forces of Darkness until the One Ring can be destroyed. You'll
  be able to hold out for two, and at most three months.
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  Aragorn must survive and the Ring Bearer (in the dungeon map) must survive.
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  You need 15 Objective Points to win decisively.
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  NEED TO KNOW
  ================
  Play ONLY as MEN OF THE WEST. Your symbol, the symbol of Gondor, is the  
  white tree in the night sky with seven stars. The horselords of Rohan are considered
  part of your tribe. Your only allies are the FORCES OF LIGHT, consisting mainly 
  of Elves and Dwarves. Their symbol is a regular tree against a field of green. 
  The allies also include the Northmen of Beorn and the Men of Dale.
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  The main enemy is the FORCES OF DARKNESS, the principal element of which is 
  Mordor. Mordor is the domain of Sauron and his symbol is the lidless flaming eye. 
  The Shadow Armies consists mostly of Orcs but allied with Sauron are also Men of
  the South (Harad) and the Easterlings of Rhun. These fallen men are represented 
  by a golden star against a scarlet background.
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  Another contender for domination is ISENGARD, led by Saruman. He is allied with
  Mordor as well but operates a bit more independently. The symbol of Saruman is 
  a white hand. His forces are a blend of orcs and the wildmen of Dunland.   
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  A few cities start the game building items for which you don't have the
  prerequisite for. This is particulalrly true for Helm's Deep. Change the rare 
  build items at your own peril. 
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  Upon loading for the first time, refer to the Game Concepts section under the 
  Civpedia pulldown menu. It contains further vital information you need to know. 
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  CREDITS
  ================
  I wish to give special thanks Agricola who gave very detailed comments on  
  version 1.0. Also deserving mention are Elenssar for his suggestions and  
  Arthedain for comments on the map and pointing out typos in the beta version.  
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  One other person I wish to thank is Curt Sibling, a large portion of the 
  graphics was sourced or kit bashed from his fantastic city and people collections.
  Some graphics were made by/modified from the work of Erwan, Favoured Flight 
  and Fairline. Much of the terrain was from Morten Blaabjerg's Hammer of the North.
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  Most of you will recognize the wav sounds as small bits of the New Line Cinema 
  trilogy, I downloaded them from the internet. 
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  The title graphic is one of John Howe's masterpieces. 
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  Material for the description entries were mostly adapted from the following 
  sources: The Thain's Book, Encyclopedia of Arda and Wikipedia on the www  
  as well as the Tolkien Illustrated Encyclopedia by David Day.
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  VERSION 1.1 PATCH
  ================
a All units in Mine now do not have move allowance until the second turn. 
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b Improved the people file, differentiating between tribes. 
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c Increased the cost of Saruman's incendiaries by 50 percent.
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d Potency of pirate attacks increased via additional event. 
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e Changed Sea of Rhun wonder to Serpent Cavalry.
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f Each turn is now half a day instead of one day.
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g Increased the differentiation in unit colours between MotW and Isengard.
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h All mountain terrain under cities has been changed to hills.
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i Increased the movement allowance of Knights to match Rohan Lancers.  
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j You'll get free Knights instead of free Rangers.
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k Great Eagles now have a range of 1 instead of two and cost more.
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l Faramir, Gimli and Rangers move increased from 1 to 1.333.
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THE END

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